====== Soft Patterns for Game Design ====== This page focuses on the softer side of game design. In any game questions about how to communicate key concepts, pace the gameplay, and engage the player arise. Oftentimes these types of questions have been answered before. Let's document some of our experiences and observations so that others can benefit from our experience. ===== Recent Game Play Patterns ===== * [[game pattern:Level System]] * [[game pattern:Linear Levels]] * [[game pattern:Tiered Levels]] * [[game pattern:Par System]] * [[game pattern:High Score]] * [[game pattern:Title System]]