Soft Patterns for Game Design

This page focuses on the softer side of game design. In any game questions about how to communicate key concepts, pace the gameplay, and engage the player arise. Oftentimes these types of questions have been answered before. Let's document some of our experiences and observations so that others can benefit from our experience.

Recent Game Play Patterns

game_pattern/start.txt · Last modified: 2009/08/31 12:27 by 131.107.0.73
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